Run, Gun, Cry!


Summary

Concept Three-players cooperative local game
Platform PC
Tools Unity (version 2017.3)
Duration January to April 2018 (4 months)
Team Maxime Brodat, Esia Belbachir, Aurélien Durance, Paul Baril, Pierre Barjon, Damien Maveyraud
Context UQAC video game project course

Project goal

The goal of this project is to develop a video game prototype in a more professional way than Undruidic Championship. This time, we were tasked to work in a 6-person team, and with a budget in order to buy the assets we needed.


Game concept

Run, Gun, Cry! is a local multiplayer game where three players will have to cooperate to drive a mecha. They will each have a different game controller, but they will have to work together on a single screen.

The game features an assymetrical gameplay where each player has a specific role:

  • the pilot drives the mecha. He has to control it in order to follow a specific path and to avoid ennemies and obstacles. He also allocates energy between movement and weapons, all of that using a gamepad;
  • the gunner defends the mecha against ennemies and obstacles, using a heavy machine gun and a missile launcher. He has to operate using only a mouse;
  • the engineer produces energy for the mecha to use performing Quick Time Events (QTE), using a keyboard.

All three players have to cooperate on a single screen in order get the best score possible.

Launch screen
Launch screen
Calm level beginning
Calm level beginning
Enemy destruction
Enemy destruction
Game over screen
Game over screen
High score screen
High score screen
Credits
Credits

Inspirations

Overcooked screenshot
Overcooked
Lovers in a Dangerous Spacetime screenshot
Lovers in a Dangerous Spacetime
Team playing Artemis Spaceship Bridge Simulator
Artemis Spaceship Bridge Simulator
Audiosurf screenshot
Audiosurf

Links