|Concept||Fast-paced arcade physic-based puzzle game|
|Context||Winter 2018 WonderJam UQAC|
|Theme||"Order and disorder"|
|Platform||PC (Windows, Linux, Mac OS X)|
|Tools||Unity (version 2017.3)|
|Date||March 2-4, 2018|
|Team||Maxime Brodat, Esia Belbachir, Geoffrey Glangine, Lucas Da Costa, Teo Orthlieb, Jean-Baptiste Pommeret|
|Awards||Ranked 2nd (awarded by the Beenox jury)
Selected to participate to the 2018 Pixel Challenge
Neon Jam is a fast-paced arcade puzzle game, where you have to guide a ball to a target. To do this, you can use objects like pistons, walls and trampolines. But once you hit the target, everything you placed stays, and you have to hit another target.
To challenge the player, there is a timer that can be replete only by hitting targets. Since all objects previously placed are staying, the game will be harder and harder, until the timer reaches zero.